lolphin.com Report : Visit Site


  • Server:Apache/2.4.6 (CentOS...
    X-Powered-By:PHP/5.4.16

    The main IP address: 139.162.197.118,Your server United States,- ISP:Linode  TLD:com CountryCode:US

    The description :welcome to .com! we are a new game studio currently developing a space sim 3d engine built on opengl, openal and ah devel's c++ sockets library. the "cakeday" project began as an undergraduate dissert...

    This report updates in 04-Jul-2018

Created Date:2008-04-04
Changed Date:2017-03-28

Technical data of the lolphin.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host lolphin.com. Currently, hosted in United States and its service provider is Linode .

Latitude: 40.71427154541
Longitude: -74.005966186523
Country: United States (US)
City: -
Region: -
ISP: Linode

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips PHP/5.4.16 containing the details of what the browser wants and will accept back from the web server.

X-Powered-By:PHP/5.4.16
Transfer-Encoding:chunked
Keep-Alive:timeout=5, max=100
Server:Apache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips PHP/5.4.16
Connection:Keep-Alive
Date:Wed, 04 Jul 2018 01:16:59 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns.lolphin.com. hostmaster.lolphin.com. 2017073101 86400 3600 2419200 3600
ns:ns.lolphin.com.
ipv4:IP:139.162.197.118
ASN:63949
OWNER:LINODE-AP Linode, LLC, US
Country:NL
ipv6:2a01:7e00::f03c:91ff:fe55:47b8//63949//LINODE-AP Linode, LLC, US//GB
txt:"keybase-site-verification=zPlmXrcnN4QpLkvymIt_wZdUEH7gEzVe2juwBcmu3SE"
"v=spf1 a mx ip4:139.162.197.118 ip6:2a01:7e00::f03c:91ff:fe55:47b8 -all"
mx:MX preference = 10, mail exchanger = mail.lolphin.com.

HtmlToText

welcome to .com! we are a new game studio currently developing a space sim 3d engine built on opengl, openal and ah devel's c++ sockets library. the "cakeday" project began as an undergraduate dissertation at the university of nottingham, and continues as the engine is further developed into a viable platform for space-based games. during development it is being tested with "asteroids: adrift", a barebones 3d implementation of the old atari favourite, "asteroids". watch this site grow. status features faq videos roadmap ^ status latest version: snapshot 19 (v0.6.1.0) screenshots development log ^ features this is a temporary and partial list. c++ api fully hardware-accelerated opengl/directx rendering modules particle effects (smoke, explosions, implosions) dynamic ambient-diffuse-specular lighting system realistic physics response three dimensional sound arena-style network play on-screen console and scripting platform ^ faq why is your studio called ""? why not? why is your game engine called "cakeday"? one morning early in development of the original dissertation project happened to be "cake day" in the computer science department, and this was the day that the engine's codename was born. it just stuck. is this a serious project? will it actually be useful for anything? what is the goal? at the moment it's really just a hobby project, but you never know... can i download it? nope, sorry! when will it be done? no idea. hopefully it'll be a viable platform -- or at the very least a good interface -- by september 2009, though. can the engine use directx rather than opengl? there isn't a dxwindow implementation at the moment, but the code is modular so all you will need to do is plug in an alternative *window.o object file and away you go. what about oses? which will the engine run on? the engine definitely compiles and runs on windows and linux, and is supposed to work on other variations of unix (including mac) with some makefile tinkering. ^ videos ^ roadmap for v0.6 - v0.7 this is an incomplete list of the most significant topics drawn up for attention in this portion of development. entries will be greyed as accomplished. unbundle engine loop, such that game frames run independently of the core timer and entities are updated asap and according to how much time has passed since the last update, rather than attempting to update them every xms and assuming that this was successful and accurate. event model for module integration. in particular, a gameenvironment should have authoritative control over entity creation/destruction, and the server should handle entity creation/destruction as necessary on receipt of the relevant event function call. tighten up polymorphic entities so that use of dynamic_casting to determine entity type is minimised. all possible public functions should be interfaced rather than sub-extant (e.g. projectile::getsource() becomes overloaded entity::getparent()), and a default member flag created such that e->gettype() == { entitytype_actor | entitytype_vehicle | entitytype_projectile | entitytype_particle | ...}; asynchronous geometry loading mechanism through multithreadedness. use vertex arrays/vertex buffer objects to cache mesh data rather than sending complete models on every frame. particle beams at the moment are a stream of particles. they have to have very low velocities to maintain the illusion of a continual stream, which goes against the idea that a beam travels very quickly. a new beam entity type will be created with a start point defined as the entity parent (and travelling after firing has ended) and end point defined (by physics engine) as nearest intersection point. to be drawn with simple gllines for the time being. dynamic lighting, so all entities will have the ability to function as limited-range light sources, particularly gun fire bursts. vehicles will roll/yaw/pitch/strafe/elevate smoothly in the same way that forward velocity changes are gradual. shadows and particle/beam light sources . bitpacking for cmf (model format) and cmp (messaging protocol); texture data compression. level distinction with some new test levels, including an obstacle course marked out with glowing buoys. will need a new long-range third-person view for this. better hud to include info about current view, weapon status indicator when appropriate (e.g. beam ttl) and radar zoom level indicator. menus to allow model selection. then we can have a smoother transition from coxxon's fantastic bsg models to some original designs. fundamentals of a scripting environment, with exposed variables and a command interface (primarily for debugging and game admin purposes, but also for level/model/setting selection in lieu of a full gui). game studio and all related properties are © 2013 kera.name kera.name | .com

URL analysis for lolphin.com


http://www.lolphin.com/#roadmap
http://www.lolphin.com/#status
http://www.lolphin.com/snapshots.php#19
http://www.lolphin.com/snapshots.php
http://www.lolphin.com/screenshots.php
http://www.lolphin.com/#features
http://www.lolphin.com/#videos
http://www.lolphin.com/#menu
http://www.lolphin.com/#faq

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: LOLPHIN.COM
Registry Domain ID: 1442819536_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.123-reg.co.uk
Registrar URL: http://www.meshdigital.com
Updated Date: 2017-03-28T05:16:21Z
Creation Date: 2008-04-04T18:42:32Z
Registry Expiry Date: 2018-04-04T18:42:32Z
Registrar: 123-Reg Limited
Registrar IANA ID: 1515
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: ok https://icann.org/epp#ok
Name Server: NS.LOLPHIN.COM
Name Server: SDNS1.OVH.NET
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2017-08-16T05:28:42Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

TERMS OF USE: You are not authorized to access or query our Whois
database through the use of electronic processes that are high-volume and
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Services' ("VeriSign") Whois database is provided by VeriSign for
information purposes only, and to assist persons in obtaining information
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by the following terms of use: You agree that you may use this Data only
for lawful purposes and that under no circumstances will you use this Data
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reserves the right to modify these terms at any time.

The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR 123-Reg Limited

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =lolphin.com

  PORT 43

  TYPE domain

DOMAIN

  NAME lolphin.com

  CHANGED 2017-03-28

  CREATED 2008-04-04

STATUS
ok https://icann.org/epp#ok

NSERVER

  NS.LOLPHIN.COM 139.162.197.118

  SDNS1.OVH.NET 213.251.188.140

  REGISTERED yes

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